Team Fortress 2: Latest Update: July 8, 2008
July 8, 2008
Fixed rcon crash caused by too many incorrect password attempts
Fixed clients experiencing connection problems during round restarts
Fixed flares not always being removed on impact
Fixed 32 player servers not working correctly with SourceTV enabled
Fixed dropped flags sometimes falling through the world
Fixed number key menu input sending 2 key events
Fixed PING field being clipped in the scoreboard at 800×600 resolution
Fixed broken Medigun taunt
Changed mat_showmiplevels to only be allowed when cheats are on
July 3, 2008
Fixed a memory leak affecting both clients and servers
Fixed a malicious packet exploit
July 1, 2008
Fixed backburner’s flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
Added back some damage falloff to the Pyro’s flamethrower. Not nearly as extreme as it was before the Pyro class pack
Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
Fixed spy getting stuck in players after removing his disguise
Fixed spy stabbing and being able to go invisible instantly
Fixed spy disguised as enemy medic being able to spam voice commands
Fixed buffed health not decaying properly after being healed by a dispenser
Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
June 23, 2008
Reduced Medic’s unlockable requirements to match that of the Pyro’s. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
Fixed Spy sapper viewmodel animation popping
Fixed another issue with the Hot on your Heels achievement
Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO
June 20, 2008
Fixed "Hot on your Heels" counting non-flamethrower based kills
Fixed some Pyro achievements not working on some servers
Fixed Compression Blast and Flare Gun trail particles on DX8
Fixed Spy cloaked as Scout in response rules for all classes
June 19, 2008
Added 2 community maps: cp_fastlane and ctf_turbine
Pyro
Added alt-fire compression blast to the basic flamethrower
Added The Axtinguisher, The Backburner, and The Flare Gun
Hadouken taunt now kills people it hits
Tuned the flamethrower hit detection to improve detection versus retreating opponents
Removed Flamethrower’s damage falloff (was falling off to 25% by the end)
cp_well
Added a route from the forward central foyer up to the battlements
Redistributed health and ammunition throughout the bases
ctf_well
Added a route from the forward central foyer up to the battlements
Removed central building, reduced overall map length
Redistributed health and ammunition throughout the bases
Other Notes
Removed Soldier’s 40% damage reduction from his own rockets. Does not affect rocket jumps
In-game avatar images will now have a badge around them if the player is your friend
Fixed bug that allowed players to move around in a reference pose
Added custom death icons for unlockable weapons
The player join team message now specifies whether the player used the auto team option
Payload maps now support four control points per stage
Achievement dialog will stay open when you’re moving in & out of the game and the main menu
Added full Russian localization, with both fonts & speech
Returned the "Report a Bug" option to the main menu
June 11, 2008
Allow Mods to set which ConVars control the sv_tags settings
Support custom Russian TF2 fonts
Particle rendering/simulation performance increase (missed from the previous update)
June 9, 2008
Changed video options initialization to fix some HUD resolution problems in mods
Fixed crash issuing the last disguise command when not connected to a server
Fixed rare crash on exit
Fixed a couple of issues with gamestats reporting incorrect values
Fixed an exploit that allowed clients to crash servers
May 21, 2008
Fixed mat_queue_mode crash during level transitions
Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
Improved prediction of Spy’s speed changes when disguising
Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
Optimized particle traces on multi-core machines
Fixed tracers sometimes firing with the wrong team color
Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
Fixed map exploits in Gold Rush
May 9, 2008
Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
Fixed The Kritzkrieg not charging faster than the Medigun
Fixed issue that was preventing players from using their new Medic items on some servers
Fixed melee weapons not being affected by The Kritzkrieg’s critboost
Fixed Server Browser sometimes refreshing in the background on startup when it wasn’t visible
May 5, 2008
Fixed unlimited UberCharge exploit
Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons
May 2, 2008
Fixed Kritzkrieg client crash in particle system
Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times
Fixed exploit where players could drop weapons onto the ground for other players to pickup
April 30, 2008
Removed TF2 achievement console commands
Team Fortress 2 Server
Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
Fixed potential “nuke” exploit in rcon subsystem
April 29, 2008
Source Engine Updates:
Improved particle performance on multi-core machines
Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
Fixed surround sound initialization problems with new speaker modes defined in Vista
Added Goldrush
Added Character Info and Loadout to the main menu
Added 39 Medic achievements
Added unique Medic items:
The Blutsaugher, The Kritzkrieg, and The Ubersaw
Added new attack animations to most melee weapons
Added new speech for the Heavy and Demoman
Added Stopwatch mode to Tournament mode
Automatically used on Attack/Defense maps
Teleporter effect no longer shows up on invisible or disguised Spies
Spies disguised as their own team can now capture control points
Increased force taken by pipebombs by bullets and explosions
Target ID hud is now colored red or blue to match the spectator target
Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
Fixed exploit where clients could start benchmark mode on servers
Fixed drowning exploit that allowed players to regenerate health
Fixed reload exploit that allowed plays to fire instantly after switching weapons
Fixed flamethrower bug where a player flush against a wall couldn’t be lit on fire from the front
Fixed invulnerability overlay not drawing if the invuln player was previously on fire
Fixed “times used” entry in teleporters maxing out at 32
Fixed rare client crash on level change during control point capturing
Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
For mapmakers:
Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
Added “AddRedTeamScore” and “AddBlueTeamScore” inputs to tf_gamerules
Added “SetRequiredObserverTarget” input to tf_gamerules. Force spectators to use the specified viewpoint
Granary
Added setup time logic, and gates to the middle
Fixed an overlay alignment bug on one of blue’s gate signs
Minor lighting fixes in red/blue spawns
2Fort
Added medium ammo and health to basement hallways
Added small ammo and health to top of spiral
Fixed a clip brush exploit outside blue sniper deck
Fixed number “2″ overlay on front of red base not being assigned to the brush face
April 2, 2008
Team Fortress 2 Server
Fixed linux dedicated server crash on map change
April 1, 2008
Added Custom Tab explanation dialog to be shown the first time the server browser is opened
Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
Fixed crouch-jump exploit that allowed players to get outside of the world
Fixed bad characters in the chat string when achievements are announced in languages other than English
Fixed a few instances of truncated text in the menus and dialogs for languages other than English
Fixed problem that was preventing some dedicated servers from uploading gamestats
Fixed scoring bug during Sudden Death when the map timelimit is triggered
Added the string “(extra slot was added for SourceTV)” when maxplayers is increased for SourceTV
March 20, 2008
Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
Fixed linux build not handling FCVAR_REPliCATED and FCVAR_NOTIFY cvars correctly
Plugged an exploit where the server could send executable code to the client
Fix client crash on exit while processing game stats
Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
Hitting F4 while the tournament mode "Ready" countdown is active won’t automatically set a team to "Not Ready"
Fixed auto-screenshots not being taken at the end of the map during tournament mode
Fixed gates being closed during the pre-round time during tournament mode
Fixed GetDynamicBaseline crash
Fixed rare animation triggered sound crash
March 13, 2008
Team Fortress 2 Server
Fixed linux dedicated server map load problems on certain Athlon processors
March 06, 2008
Removed sv_alltalk from the list of convars that affect custom server tags
Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs
February 29, 2008
Fixed Internet and Custom tabs in the ServerBrowser not correctly displaying the server info when going back and forth between the two tabs
February 28, 2008
Added “Custom” tab to the server browser
Servers can now specify metatags describing the custom rules they’ve adopted
Players can use tag filtering to find servers running the custom rules they want to play
Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)
UI for handling team naming, ready mode, and win results
Disables team player limits, autobalancing, and intermission
Class balancing
Reduced Soldier’s maximum rocket reserve ammo from 36 to 16
Reduced Demoman’s maximum sticky bomb reserve ammo from 30 to 16
Reduced Demoman’s maximum grenade launcher reserve ammo from 40 to 24
February 19, 2008
Fixed Badlands exploits and missing textures
Fixed tv_enable resetting maxplayers value
Fixed a case where a spy stabbing from the front of a player would score a backstab
Fixed stats being reported incorrectly for some players
Dropped weapons now replenish half of your max ammo when picked up
Added exec’ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
Reverted mp_forcecamera changes from previous release and set TF2 default back to 1
February 15, 2008
Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior)
Fix stat records sometimes being attributed to the wrong class
Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line
Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10
February 14, 2008
Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
Optimized some particle systems to improve performance on some hardware configurations
Player stats are now sent up as they change, rather than when the player dies
Improved playback of sub-frame sounds
Fixed a crash caused by alt-tabs during map load
Eliminated unnecessary temporary memory allocation in scenefilecach
Badlands released
Changes to Dustbowl:
Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the “ceiling” clip
Fixed a gap behind stage 1, cap 1 house
Fixed a high perch on stage1 cap1 house roof
Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
Fixed a few places where rockets/demoman pipes could pass through non-solid models
Sealed up a gap over stage1 lower startgate
Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
Changes to Capture the Flag Well:
Fixed trains not starting on map spawn
Removed cap association from red spawns that were spamming console
Changes to Granary:
Removed spawn timing advantage from the middle (from -3 to 0)
Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
Fixed a few places where players could get stuck between containers and silos
Adjusted playerclips on red container that made it appear like players were floating
Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
Added flamethrower “sizzle” sound when the Pyro is hitting a target
Updated explosion debris to be a bit darker
Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
Added ctf_well to the default mapcycle.txt file
Added ctf_well to the default motd.txt file
Fixed floor tile material type
Fixed some weapon damage info missing from TF2 game stats
Made some small changes to the Demoman viewmodel that were causing performance problems
Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you’re playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
Added server log entry for buildings destroyed by their owner
Fixed sentry gun shadows being clipped
Updated glass material
January 25, 2008
Added new capture the flag map CTF_Well
Added Spanish map descriptions
Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
Added more particle optimizations for mid range and low end hardware
Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
Updated “nextlevel” CVAR to trigger a changelevel at the end of the current round (not mini-round)
Fixed SourceTV demo recording problem
Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
Fixed a couple cases where player stats were not being recorded correctly
Fixed some log entries being truncated
Fixed crash caused by trying to import a custom player spray
Removed the “Reset Stats” button from the Player Stats screen
January 15, 2008
Fixed medigun effect not being removed if the medic changed class while healing
Fixed being able to zoom too quickly after firing a zoomed shot
January 14, 2008
Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won’t re-zoom after firing a zoomed shot
Added “nextlevel” server cvar. If set to a valid map name, server will change to that map during the next changelevel
Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats 1
Reduced Granary spawn advantage for capping the middle point
Fixed players turning into “Scout” model after lagouts (and a variety of related issues, such as disappearing doors)
Fixed obscure crash related to resolution changing
January 07, 2008
Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
Fixed cases where ragdolls were falling through the world
Graphics optimizations for mid and low end hardware
Fixed players blocking doors in Well
Fixed engineer building in exploit areas on final caps in Well
Increased starting round timer to 10 minutes in Well
December 31, 2007
Fixed “CUtllinkedlist overflow!” crash
Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
December 22, 2007
Fixed an audio problem in the previous update where sound corruption could occur on some systems
December 21, 2007
Restricted sound engine updates to a max of 100fps
Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday’s release notes)
December 20, 2007
Sudden Death mode is now a server option (a convar) and defaults to OFF
Sapped buildings now take slightly less damage from the Spy who sapped them
The Medic’s Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
Fixed an rcon/console command that could cause server crashes
Prevented players from playing the “civilian” class
Prevented players from hiding their name in the scoreboard
Fixed exploit where the Medigun UberCharge wouldn’t drain if you switched weapons
Fixed decals not being correctly applied to the world in some cases
November 27, 2007
Fixed surround sound not working properly when running Windows Vista
SourceTV relay proxies can record demos now with tv_autorecord 1
Fixed jittery demo playback
November 21, 2007
Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
November 20, 2007
Changed some networking code to help alleviate the lagouts some clients are experiencing
Added sv_pure to the server, currently defaults to off. Type “sv_pure” in the console to get the full description
Added DoAskConnect command to serverplugin sample
Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
Server log entries for Round_Win and level changes will now detail the team scores and player counts
Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
Removed some legacy math convars for turning off SSE/MMX
Fixed terrain collision bug that allowed players to get under the terrain in some maps
Fixed jump/taunt exploit
Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
Fixed an error when updating name of 32nd player on server
Fixed extra ascii 0×01 character at the beginning of ” connected” console spew
Fixed a bug that could cause a slight delay on engine startup
November 15, 2007
Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
General optimization to tracelines
Fix for broken .dem file playback
Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
When showing “WARNING: Connection Problem”, now indicate the number of seconds remaining before an auto-disconnect will occur
Fixed a bug that would cause NULLNAME to be shown as the player’s name in the scoreboard for a short time
Fixed exploit where spectators could spawn into the world without actually joining a team
Hydro map changes
Fixed an exploit that would allow players to jump out of the map
Granary map changes
Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
Minor visual tweaks to the BLU side between capture points 2 and 3
Clipped off a super high (demo pipe jump) perch in the middle area
Increased base round timer to 10 minutes
Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
Minor changes to lighting in the middle area
Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy’s run from this spawn to enemy capture point 2)
Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
Fixed material alignment and model interpenetration issues in home spawn rocket rooms
Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
Performance improvement for copying unreliable data buffers to SourceTV clients
Updated the list of events in TF2 tagged for the director to play
November 7, 2007
Improved paged pool memory tracking
Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn’t
Fixed Medic’s uber-charge stats tracking
Fixed a bug in scoring Engineer building destruction
Engineers no longer earn points for using their own teleporters
Freezepanel hud improvements now trigger on usage of the “jpeg” command
Fixed Spies exploit enabling them to attack while disguising, without losing disguise
Fixed Spies being able to attach sappers through thin walls
Fixed several melee weapon switching exploits
Fixed exploit that allowed players to teleport with the intelligence
Fixed a client crash related to MP3 playing
Improved client handling of stats when a connection couldn’t be made to the stat servers. Fixes several cases of stat loss
November 1, 2007
Fixed a performance regression
October 31, 2007
Fixed crash when viewing some HTML MOTDs
October 31, 2007
Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
Medigun no longer continues to heal enemy Spies who have lost their disguise
Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
Tweaked shadow filtering to make shadows look more smooth
Fixed Server Plugin “StartQueryCVarValue” falsely returning CvarNotFound for cvars that did exist
Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
Fixed small memory leak in HTML controller
Made HTML output more compatible with new XHTML document styles
Fixed physics crash involving bad ragdoll friction values
Fixed detail sprite fading
Added anti-bunny hopping code
October 25, 2007
Improved compatibility for direct sound
Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
Improved autobalance calculation code when determining who to switch
Improved networking compatibility for some routers
Fixed a crash during level init related to model loading
Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
Fixed a bug in the clientside player avoidance code, and smoothed it a little more
Further crash fixes related to paged pool memory usage
October 9, 2007
Improved driver checks for various cards that can have problems with specific driver versions
Various updates to Russian and Polish localization
Fixed loading screen and intro movie showing up on Windows Vista with full screen AA
Spies can no longer reload their revolver while cloaked
Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won’t explode on contact
Improved startup network initialization to catch issues with server firewalls popping up in the background
Fixed a sound corruption issue which could cause audio popping
Fixed achievement storage issues that caused a problem with the Head of the Class achievement
October 8, 2007
Fixed Heavy minigun exploit
Team Goals panels stop appearing after you’ve played a map several times
At map time limit, Sudden Death now only kicks in if teams are drawn
Sudden Death only starts in CTF mode if both flags are at home
Team Fortress 2 stats are only gathered when playing a real game
Added the player class counts in the class selection dialog
Various fixes to localized text
October 5, 2007
Fixed certain crashes with paged pool memory
Added a warning for when paged pool memory is low
Fixed some prediction errors with player avoidance
Fixed columns and row bunching up in server browser
Fixed a rare bug where the wrong launcher.dll was being used to launch the game
Fixed teleporter/spawn doorway exploit
October 2, 2007
Added “Very High” texture resolution option
Added “Minimal HUD” option to Options->Multiplayer
Fixed headshots not always registering for crouched players
Fixed player interpolation bug that caused jittery player animation in some cases
Fixed rare crash when players exited water
Fixed server crash related to Spy sappers
Fixed overlapping UI elements in Options->Video->Advanced
Fixed non-English language text overlapping in a few places
Fixed players being able to use spectator points in dustbowl that were not in play
Removed “listdeaths” command that could be abused by clients
September 28, 2007
Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
Added option to disable Player sprays
Fixed flamethrower hit detection
Increased flamethrower damage at point blank range
Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
Fixed a startup crash
Fixed a case where players could get stuck in tc_hydro
Fixed player movement prediction errors
Fixed third-person sniper aim animation not matching player’s view exactly
Fixed achievements and stats being awarded when watching other player’s demos
Fixed rare server crash due to data corruption in networking
Fixed a case where some sounds had incorrect volumes
September 27, 2007
Added Team Fortress 2 events and cameras to SourceTV
Fixed memory fragmentation crash
Fixed prediction error that caused jittery sticky bomb launcher behavior
Fixed rare crash when creating muzzleflashes
September 26, 2007
Fixed a crash with ATI cards running on Vista
Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
Fixed a networking problem that could cause some animation jittering
Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
Fixed bug with placement of teleporters that could result in players being unable to move
Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
Fixed some truncated strings in the destroy menu
Spectators can now see all player classes in the scoreboard
When a round finishes, if there’s less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
Fixed crash on startup
Fixed crash caused by .dlls being loaded from the user’s path, instead of from the install directory
September 21, 2007
Removed background map due to incompatibilities
Optimized sound system
Fixed a Direct3d device restore problem causing crash and/or black screen
Fixed Windows Vista crash bug
Fixed achievement manager crash
Fixed occasional sniper zoom crash
September 20, 2007
linux Dedicated Server beta release
Fixed not being able to issue rcon commands with empty strings like: rcon sv_password
Fixed refresh rate video mode issue
Fixed crash on opening the scoreboard after having changed between windowed and fullscreen
Fixed a hitch problem related to mouse updates happening too frequently
Fixed sentry muzzleflashes not drawing unless sentry was near the map origin
Fixed a crash during loading while starting the game in fullscreen mode
Disabled the loading of background maps
Exploit fix related to “join_team”
