August 2008
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Team Fortress 2: Latest Update: August 19, 2008

 

 

August 19, 2008

Added 3 Heavy unlockables

  • Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements
  • Added Arena game mode

  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
  • Added 2 new maps

  • Badwater Basin, a new payload map
  • cp_steel, a community map by Jamie "Fishbus" Manson
  • Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg’s uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps
  • Bug fixes

  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn’t get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps
  •  

    August 4, 2008

  • Fixed _resetgamestats command causing server crash.
  • Fixed clients earning achievements when a player they’ve recently damaged suicides
  •  

    July 29, 2008

  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
  • Removed health bonus from the Backburner
  •  

    July 8, 2008

  • Fixed rcon crash caused by too many incorrect password attempts
  • Fixed clients experiencing connection problems during round restarts
  • Fixed flares not always being removed on impact
  • Fixed 32 player servers not working correctly with SourceTV enabled
  • Fixed dropped flags sometimes falling through the world
  • Fixed number key menu input sending 2 key events
  • Fixed PING field being clipped in the scoreboard at 800×600 resolution
  • Fixed broken Medigun taunt
  • Changed mat_showmiplevels to only be allowed when cheats are on
  •  

    July 3, 2008

  • Fixed a memory leak affecting both clients and servers
  • Fixed a malicious packet exploit
  •  

    July 1, 2008

  • Fixed backburner’s flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
  • Added back some damage falloff to the Pyro’s flamethrower. Not nearly as extreme as it was before the Pyro class pack
  • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
  • Fixed spy getting stuck in players after removing his disguise
  • Fixed spy stabbing and being able to go invisible instantly
  • Fixed spy disguised as enemy medic being able to spam voice commands
  • Fixed buffed health not decaying properly after being healed by a dispenser
  • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
  • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
  • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
  •  

    June 23, 2008

  • Reduced Medic’s unlockable requirements to match that of the Pyro’s. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
  • Fixed Spy sapper viewmodel animation popping
  • Fixed another issue with the Hot on your Heels achievement
  • Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO
  •  

    June 20, 2008

  • Fixed "Hot on your Heels" counting non-flamethrower based kills
  • Fixed some Pyro achievements not working on some servers
  • Fixed Compression Blast and Flare Gun trail particles on DX8
  • Fixed Spy cloaked as Scout in response rules for all classes
  •  

    June 19, 2008

  • Added 2 community maps: cp_fastlane and ctf_turbine
  • Pyro

  • Added alt-fire compression blast to the basic flamethrower
  • Added The Axtinguisher, The Backburner, and The Flare Gun
  • Hadouken taunt now kills people it hits
  • Tuned the flamethrower hit detection to improve detection versus retreating opponents
  • Removed Flamethrower’s damage falloff (was falling off to 25% by the end)
  • cp_well

  • Added a route from the forward central foyer up to the battlements
  • Redistributed health and ammunition throughout the bases
  • ctf_well

  • Added a route from the forward central foyer up to the battlements
  • Removed central building, reduced overall map length
  • Redistributed health and ammunition throughout the bases
  • Other Notes

  • Removed Soldier’s 40% damage reduction from his own rockets. Does not affect rocket jumps
  • In-game avatar images will now have a badge around them if the player is your friend
  • Fixed bug that allowed players to move around in a reference pose
  • Added custom death icons for unlockable weapons
  • The player join team message now specifies whether the player used the auto team option
  • Payload maps now support four control points per stage
  • Achievement dialog will stay open when you’re moving in & out of the game and the main menu
  • Added full Russian localization, with both fonts & speech
  • Returned the "Report a Bug" option to the main menu
  •  

    June 11, 2008

  • Allow Mods to set which ConVars control the sv_tags settings
  • Support custom Russian TF2 fonts
  • Particle rendering/simulation performance increase (missed from the previous update)
  •  

    June 9, 2008

  • Changed video options initialization to fix some HUD resolution problems in mods
  • Fixed crash issuing the last disguise command when not connected to a server
  • Fixed rare crash on exit
  • Fixed a couple of issues with gamestats reporting incorrect values
  • Fixed an exploit that allowed clients to crash servers
  •  

    May 21, 2008

  • Fixed mat_queue_mode crash during level transitions
  • Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
  • Improved prediction of Spy’s speed changes when disguising
  • Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
  • Optimized particle traces on multi-core machines
  • Fixed tracers sometimes firing with the wrong team color
  • Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
  • Fixed map exploits in Gold Rush
  •  

    May 9, 2008

  • Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
  • Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
  • Fixed The Kritzkrieg not charging faster than the Medigun
  • Fixed issue that was preventing players from using their new Medic items on some servers
  • Fixed melee weapons not being affected by The Kritzkrieg’s critboost
  • Fixed Server Browser sometimes refreshing in the background on startup when it wasn’t visible
  •  

    May 5, 2008

  • Fixed unlimited UberCharge exploit
  • Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons
  •  

    May 2, 2008

  • Fixed Kritzkrieg client crash in particle system
  • Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times
  • Fixed exploit where players could drop weapons onto the ground for other players to pickup
  •  

    April 30, 2008

  • Removed TF2 achievement console commands

  • Team Fortress 2 Server

  • Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
  • Fixed potential “nuke” exploit in rcon subsystem
  •  

    April 29, 2008

    Source Engine Updates:

  • Improved particle performance on multi-core machines
  • Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
  • Fixed surround sound initialization problems with new speaker modes defined in Vista
  •  

  • Added Goldrush
  • Added Character Info and Loadout to the main menu
  • Added 39 Medic achievements
  • Added unique Medic items:
  • The Blutsaugher, The Kritzkrieg, and The Ubersaw
  • Added new attack animations to most melee weapons
  • Added new speech for the Heavy and Demoman
  • Added Stopwatch mode to Tournament mode
  • Automatically used on Attack/Defense maps
  • Teleporter effect no longer shows up on invisible or disguised Spies
  • Spies disguised as their own team can now capture control points
  • Increased force taken by pipebombs by bullets and explosions
  • Target ID hud is now colored red or blue to match the spectator target
  • Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
  • Fixed exploit where clients could start benchmark mode on servers
  • Fixed drowning exploit that allowed players to regenerate health
  • Fixed reload exploit that allowed plays to fire instantly after switching weapons
  • Fixed flamethrower bug where a player flush against a wall couldn’t be lit on fire from the front
  • Fixed invulnerability overlay not drawing if the invuln player was previously on fire
  • Fixed “times used” entry in teleporters maxing out at 32
  • Fixed rare client crash on level change during control point capturing
  • Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements

     

    For mapmakers:

  • Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
  • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
  • Added “AddRedTeamScore” and “AddBlueTeamScore” inputs to tf_gamerules
  • Added “SetRequiredObserverTarget” input to tf_gamerules. Force spectators to use the specified viewpoint
  •  

    Granary

  • Added setup time logic, and gates to the middle
  • Fixed an overlay alignment bug on one of blue’s gate signs
  • Minor lighting fixes in red/blue spawns
  •  

    2Fort

  • Added medium ammo and health to basement hallways
  • Added small ammo and health to top of spiral
  • Fixed a clip brush exploit outside blue sniper deck
  • Fixed number “2″ overlay on front of red base not being assigned to the brush face
  •  

    April 2, 2008

    Team Fortress 2 Server

  • Fixed linux dedicated server crash on map change
  •  

    April 1, 2008

  • Added Custom Tab explanation dialog to be shown the first time the server browser is opened
  • Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
  • Fixed crouch-jump exploit that allowed players to get outside of the world
  • Fixed bad characters in the chat string when achievements are announced in languages other than English
  • Fixed a few instances of truncated text in the menus and dialogs for languages other than English
  • Fixed problem that was preventing some dedicated servers from uploading gamestats
  • Fixed scoring bug during Sudden Death when the map timelimit is triggered
  • Added the string “(extra slot was added for SourceTV)” when maxplayers is increased for SourceTV
  •  

    March 20, 2008

  • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
  • Fixed linux build not handling FCVAR_REPliCATED and FCVAR_NOTIFY cvars correctly
  • Plugged an exploit where the server could send executable code to the client
  • Fix client crash on exit while processing game stats
  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
  • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
  • Hitting F4 while the tournament mode "Ready" countdown is active won’t automatically set a team to "Not Ready"
  • Fixed auto-screenshots not being taken at the end of the map during tournament mode
  • Fixed gates being closed during the pre-round time during tournament mode
  • Fixed GetDynamicBaseline crash
  • Fixed rare animation triggered sound crash
  •  

    March 13, 2008

    Team Fortress 2 Server

  • Fixed linux dedicated server map load problems on certain Athlon processors
  •  

    March 06, 2008

  • Removed sv_alltalk from the list of convars that affect custom server tags
  • Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
  • Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
  • Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs
  •  

    February 29, 2008

  • Fixed Internet and Custom tabs in the ServerBrowser not correctly displaying the server info when going back and forth between the two tabs
  •  

    February 28, 2008

    Added “Custom” tab to the server browser

  • Servers can now specify metatags describing the custom rules they’ve adopted
  • Players can use tag filtering to find servers running the custom rules they want to play
  • Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
  • Initial release of Tournament mode (mp_tournament)

  • UI for handling team naming, ready mode, and win results
  • Disables team player limits, autobalancing, and intermission
  • Class balancing

  • Reduced Soldier’s maximum rocket reserve ammo from 36 to 16
  • Reduced Demoman’s maximum sticky bomb reserve ammo from 30 to 16
  • Reduced Demoman’s maximum grenade launcher reserve ammo from 40 to 24
  •  

    February 19, 2008

  • Fixed Badlands exploits and missing textures
  • Fixed tv_enable resetting maxplayers value
  • Fixed a case where a spy stabbing from the front of a player would score a backstab
  • Fixed stats being reported incorrectly for some players
  • Dropped weapons now replenish half of your max ammo when picked up
  • Added exec’ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
  • Reverted mp_forcecamera changes from previous release and set TF2 default back to 1
  •  

    February 15, 2008

  • Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior)
  • Fix stat records sometimes being attributed to the wrong class
  • Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line
  • Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10
  •  

    February 14, 2008

  • Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
  • Optimized some particle systems to improve performance on some hardware configurations
  • Player stats are now sent up as they change, rather than when the player dies
  • Improved playback of sub-frame sounds
  • Fixed a crash caused by alt-tabs during map load
  • Eliminated unnecessary temporary memory allocation in scenefilecach
  • Badlands released
  • Changes to Dustbowl:
  • Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
  • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the “ceiling” clip
  • Fixed a gap behind stage 1, cap 1 house
  • Fixed a high perch on stage1 cap1 house roof
  • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
  • Fixed a few places where rockets/demoman pipes could pass through non-solid models
  • Sealed up a gap over stage1 lower startgate
  • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
  • Changes to Capture the Flag Well:
  • Fixed trains not starting on map spawn
  • Removed cap association from red spawns that were spamming console
  • Changes to Granary:
  • Removed spawn timing advantage from the middle (from -3 to 0)
  • Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
  • Fixed a few places where players could get stuck between containers and silos
  • Adjusted playerclips on red container that made it appear like players were floating
  • Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
  • Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
  • Added flamethrower “sizzle” sound when the Pyro is hitting a target
  • Updated explosion debris to be a bit darker
  • Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
  • Added ctf_well to the default mapcycle.txt file
  • Added ctf_well to the default motd.txt file
  • Fixed floor tile material type
  • Fixed some weapon damage info missing from TF2 game stats
  • Made some small changes to the Demoman viewmodel that were causing performance problems
  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you’re playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
  • Added server log entry for buildings destroyed by their owner
  • Fixed sentry gun shadows being clipped
  • Updated glass material
  •  

    January 25, 2008

  • Added new capture the flag map CTF_Well
  • Added Spanish map descriptions
  • Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
  • Added more particle optimizations for mid range and low end hardware
  • Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
  • Updated “nextlevel” CVAR to trigger a changelevel at the end of the current round (not mini-round)
  • Fixed SourceTV demo recording problem
  • Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
  • Fixed a couple cases where player stats were not being recorded correctly
  • Fixed some log entries being truncated
  • Fixed crash caused by trying to import a custom player spray
  • Removed the “Reset Stats” button from the Player Stats screen
  •  

    January 15, 2008

  • Fixed medigun effect not being removed if the medic changed class while healing
  • Fixed being able to zoom too quickly after firing a zoomed shot
  •  

    January 14, 2008

  • Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won’t re-zoom after firing a zoomed shot
  • Added “nextlevel” server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats 1
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed players turning into “Scout” model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing
  •  

    January 07, 2008

  • Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
  • Fixed cases where ragdolls were falling through the world
  • Graphics optimizations for mid and low end hardware
  • Fixed players blocking doors in Well
  • Fixed engineer building in exploit areas on final caps in Well
  • Increased starting round timer to 10 minutes in Well
  •  

    December 31, 2007

  • Fixed “CUtllinkedlist overflow!” crash
  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
  •  

    December 22, 2007

  • Fixed an audio problem in the previous update where sound corruption could occur on some systems
  •  

    December 21, 2007

  • Restricted sound engine updates to a max of 100fps
  • Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
  • Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
  • Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday’s release notes)
  •  

    December 20, 2007

  • Sudden Death mode is now a server option (a convar) and defaults to OFF
  • Sapped buildings now take slightly less damage from the Spy who sapped them
  • The Medic’s Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
  • Fixed an rcon/console command that could cause server crashes
  • Prevented players from playing the “civilian” class
  • Prevented players from hiding their name in the scoreboard
  • Fixed exploit where the Medigun UberCharge wouldn’t drain if you switched weapons
  • Fixed decals not being correctly applied to the world in some cases
  •  

    November 27, 2007

  • Fixed surround sound not working properly when running Windows Vista
  • SourceTV relay proxies can record demos now with tv_autorecord 1
  • Fixed jittery demo playback
  •  

    November 21, 2007

  • Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
  •  

    November 20, 2007

  • Changed some networking code to help alleviate the lagouts some clients are experiencing
  • Added sv_pure to the server, currently defaults to off. Type “sv_pure” in the console to get the full description
  • Added DoAskConnect command to serverplugin sample
  • Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
  • Server log entries for Round_Win and level changes will now detail the team scores and player counts
  • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
  • Removed some legacy math convars for turning off SSE/MMX
  • Fixed terrain collision bug that allowed players to get under the terrain in some maps
  • Fixed jump/taunt exploit
  • Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
  • Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
  • Fixed an error when updating name of 32nd player on server
  • Fixed extra ascii 0×01 character at the beginning of ” connected” console spew
  • Fixed a bug that could cause a slight delay on engine startup
  •  

    November 15, 2007

  • Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
  • General optimization to tracelines
  • Fix for broken .dem file playback
  • Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
  • When showing “WARNING: Connection Problem”, now indicate the number of seconds remaining before an auto-disconnect will occur
  • Fixed a bug that would cause NULLNAME to be shown as the player’s name in the scoreboard for a short time
  • Fixed exploit where spectators could spawn into the world without actually joining a team
  • Hydro map changes

  • Fixed an exploit that would allow players to jump out of the map
  • Granary map changes

  • Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
  • Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
  • Minor visual tweaks to the BLU side between capture points 2 and 3
  • Clipped off a super high (demo pipe jump) perch in the middle area
  • Increased base round timer to 10 minutes
  • Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
  • Minor changes to lighting in the middle area
  • Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy’s run from this spawn to enemy capture point 2)
  • Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
  • Fixed material alignment and model interpenetration issues in home spawn rocket rooms
  • Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
  • Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
  • Performance improvement for copying unreliable data buffers to SourceTV clients
  • Updated the list of events in TF2 tagged for the director to play
  •  

    November 7, 2007

  • Improved paged pool memory tracking
  • Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn’t
  • Fixed Medic’s uber-charge stats tracking
  • Fixed a bug in scoring Engineer building destruction
  • Engineers no longer earn points for using their own teleporters
  • Freezepanel hud improvements now trigger on usage of the “jpeg” command
  • Fixed Spies exploit enabling them to attack while disguising, without losing disguise
  • Fixed Spies being able to attach sappers through thin walls
  • Fixed several melee weapon switching exploits
  • Fixed exploit that allowed players to teleport with the intelligence
  • Fixed a client crash related to MP3 playing
  • Improved client handling of stats when a connection couldn’t be made to the stat servers. Fixes several cases of stat loss
  •  

    November 1, 2007

  • Fixed a performance regression
  •  

    October 31, 2007

  • Fixed crash when viewing some HTML MOTDs
  •  

    October 31, 2007

  • Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
  • Medigun no longer continues to heal enemy Spies who have lost their disguise
  • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
  • Tweaked shadow filtering to make shadows look more smooth
  • Fixed Server Plugin “StartQueryCVarValue” falsely returning CvarNotFound for cvars that did exist
  • Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
  • Fixed small memory leak in HTML controller
  • Made HTML output more compatible with new XHTML document styles
  • Fixed physics crash involving bad ragdoll friction values
  • Fixed detail sprite fading
  • Added anti-bunny hopping code
  •  

    October 25, 2007

  • Improved compatibility for direct sound
  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Improved autobalance calculation code when determining who to switch
  • Improved networking compatibility for some routers
  • Fixed a crash during level init related to model loading
  • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
  • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
  • Further crash fixes related to paged pool memory usage
  •  

    October 9, 2007

  • Improved driver checks for various cards that can have problems with specific driver versions
  • Various updates to Russian and Polish localization
  • Fixed loading screen and intro movie showing up on Windows Vista with full screen AA
  • Spies can no longer reload their revolver while cloaked
  • Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won’t explode on contact
  • Improved startup network initialization to catch issues with server firewalls popping up in the background
  • Fixed a sound corruption issue which could cause audio popping
  • Fixed achievement storage issues that caused a problem with the Head of the Class achievement
  •  

    October 8, 2007

  • Fixed Heavy minigun exploit
  • Team Goals panels stop appearing after you’ve played a map several times
  • At map time limit, Sudden Death now only kicks in if teams are drawn
  • Sudden Death only starts in CTF mode if both flags are at home
  • Team Fortress 2 stats are only gathered when playing a real game
  • Added the player class counts in the class selection dialog
  • Various fixes to localized text

     

    October 5, 2007

  • Fixed certain crashes with paged pool memory
  • Added a warning for when paged pool memory is low
  • Fixed some prediction errors with player avoidance
  • Fixed columns and row bunching up in server browser
  • Fixed a rare bug where the wrong launcher.dll was being used to launch the game
  • Fixed teleporter/spawn doorway exploit
  •  

    October 2, 2007

  • Added “Very High” texture resolution option
  • Added “Minimal HUD” option to Options->Multiplayer
  • Fixed headshots not always registering for crouched players
  • Fixed player interpolation bug that caused jittery player animation in some cases
  • Fixed rare crash when players exited water
  • Fixed server crash related to Spy sappers
  • Fixed overlapping UI elements in Options->Video->Advanced
  • Fixed non-English language text overlapping in a few places
  • Fixed players being able to use spectator points in dustbowl that were not in play
  • Removed “listdeaths” command that could be abused by clients
  •  

    September 28, 2007

  • Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
  • Added option to disable Player sprays
  • Fixed flamethrower hit detection
  • Increased flamethrower damage at point blank range
  • Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
  • Fixed a startup crash
  • Fixed a case where players could get stuck in tc_hydro
  • Fixed player movement prediction errors
  • Fixed third-person sniper aim animation not matching player’s view exactly
  • Fixed achievements and stats being awarded when watching other player’s demos
  • Fixed rare server crash due to data corruption in networking
  • Fixed a case where some sounds had incorrect volumes
  •  

    September 27, 2007

  • Added Team Fortress 2 events and cameras to SourceTV
  • Fixed memory fragmentation crash
  • Fixed prediction error that caused jittery sticky bomb launcher behavior
  • Fixed rare crash when creating muzzleflashes
  •  

    September 26, 2007

  • Fixed a crash with ATI cards running on Vista
  • Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
  • Fixed a networking problem that could cause some animation jittering
  • Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
  • Fixed bug with placement of teleporters that could result in players being unable to move
  • Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
  • Fixed some truncated strings in the destroy menu
  • Spectators can now see all player classes in the scoreboard
  • When a round finishes, if there’s less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
  • The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
  • Fixed crash on startup
  • Fixed crash caused by .dlls being loaded from the user’s path, instead of from the install directory
  •  

    September 21, 2007

  • Removed background map due to incompatibilities
  • Optimized sound system
  • Fixed a Direct3d device restore problem causing crash and/or black screen
  • Fixed Windows Vista crash bug
  • Fixed achievement manager crash
  • Fixed occasional sniper zoom crash
  •  

    September 20, 2007

  • linux Dedicated Server beta release
  • Fixed not being able to issue rcon commands with empty strings like: rcon sv_password
  • Fixed refresh rate video mode issue
  • Fixed crash on opening the scoreboard after having changed between windowed and fullscreen
  • Fixed a hitch problem related to mouse updates happening too frequently
  • Fixed sentry muzzleflashes not drawing unless sentry was near the map origin
  • Fixed a crash during loading while starting the game in fullscreen mode
  • Disabled the loading of background maps
  • Exploit fix related to “join_team”